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| Sony PlayStation Portable Sony PlayStation Portable related development discussion. |
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#1
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Hi all,
I'm proud to present you a brand new 2D graphics library, called gLib2D. Here's the history (hopefully translated by QJ.net) : There was once a library "graphics" pretty basic, but whose source code was readily understandable. The user's changed little by little to meet their needs, but he soon realized that the library had some big flaws. He corrected the extent possible, and added new features. Then, through patience and tinkering, he learned to use the pspgu. It was very powerful, but complex to master, and he spent much time rewriting the code and adapt it to have satisfactory performance, so he lost a lot of time stumbling over small technicalities. Realizing that the library "graphics" deserved to be taken to zero, the user decided to create a new library, deliberately limited, to be fast and lightweight, it combined the advantages of the two libraries, namely: simplicity , performance, opportunities. Thus was born gLib2D. This library is written from scratch, and features : - Display of basic objects, such as rectangles, lines, quads and points. - Possibility of texturing, JPEG and PNG support - Scaling, rotation, coloring, alpha blending, displaying a part of the texture (crop) - Ability to combine these effects at the same time - Support for a third coordinate, in Z, to use the depth buffer - Concept of relativity, and 2D transforms like OpenGL (Pop / Push) - Intelligent use of the pspgu: library use only what is necessary for the display. - Compatibility with intraFont (not included) - Definition of many constants, and macros useful. - Complete PDF documentation - Some samples included The project is still in an early beta, so maybe there will be bugs. I hope many testers will help me to find them, or guide me to add some incredible features ![]() A new LuaPlayer, called XtreamLua Player integrating this library has been released (by FlavR) Grab it on my own Github repository ! (download page) Maybe you need the Doxygen documentation on my website ? I hope you'll enjoy it ! Last edited by Geecko; 08-09-2011 at 08:30 AM. Reason: New release |
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#2
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Beta 3 will be released soon. Anyone tested it ?
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#3
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It is possible I will transfer my shell application to use this graphics library.
-arnold
__________________
irc.malloc.us #Arnold Come and chat with Arnie ![]() UTOPIA Project Awesomenesshttp://arnold.hyperphp.com/forums
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#4
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You're welcome.
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#5
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New beta 3 released.
What's new ? - Small code cleanup - Bug resolved when gAdd() was not called between gBegin()/gEnd() - Bug resolved with gPop() - Bug resolved when an image is inverted via scaling - Bug resolved when an alpha value was applied to a single object - Added gGet* functions - Added scissor functions - New samples I need testers ! ![]() |
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#8
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Beta 4 released !
What's new ? - Refactored code parts - Corrected a scaling bug - Modified gBegin to gBeginRects - Added line object support (gBeginLines), line strip support - Added quad object support (gBeginQuads) - Added point object support (gBeginPoints) - Added a new "deform" sample - Added texture repeat control (gSetTexRepeat) - Draw & display buffers defined as textures (possibility to get framebuffer pointer) Enjoy ! |
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#9
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I might test this if I get the time. Keep up the good work!
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#10
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Thanks for your support !
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