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| Sony PlayStation Portable Sony PlayStation Portable related development discussion. |
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#21
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This is a great find, good work guys.
let me know if I can do anything to help. |
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#22
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May I ask how people usually find this kind of vulnerability in a game ? Luck ? Or is there a "way" to look for those ?
Edit: I hope the game's good, because I ordered it on ebay. I'm not going to wait until the prices skyrocket like they did for GTA ![]() Last edited by wololo; 01-03-2009 at 10:05 AM. |
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#23
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Quote:
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#24
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I really should get PSPLink working....
![]() In the meantime I'm trying to figure out how to make syscalls from the injected code, so that I could try to make something usefull for it ![]() Like "how do I get the address of a function (let's say sceIoOpen, for example) to then call it by jumping to it's address"....
__________________
irc.malloc.us #Hellcat |
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#25
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An excellent find.
Well done. |
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#26
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Hellcat, look at dax's sctrlHENFindFunction, maybe is what you are searching...
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#27
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It isn't. He's trying to figure out how to find and use functions without already having access to any of the SCE functions.
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boinggggg. |
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#28
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Quote:
Obviously this is limited, which is why it needs to be exploited further to get access to all SCE functions. Last edited by Bubbletune; 01-03-2009 at 07:24 PM. |
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#29
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Is it even possible to have a HEN core in newer firmware without a custom IPL?
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#30
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Why not, if we have a kernel exploit? Pre-3.60M33 firmwares didn't have a custom IPL and they still had a HEN core.
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| exploit, psp3000 |
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